coachingfoki.blogg.se

Torchlight ii guts
Torchlight ii guts










  1. #TORCHLIGHT II GUTS HOW TO#
  2. #TORCHLIGHT II GUTS MOD#
  3. #TORCHLIGHT II GUTS PLUS#

Yeah, the second screenshot look that way because I added only one skill. Notice the arrow thingie in class selection screen. That's my results:(Thank you, the creator of this forum engine for auto saves) It is done through Files tab.ĭo the same things I did in point e) except in point ec) change unittype to HAMMERER_FEMALE instead.

torchlight ii guts

Oh yeah, I will change class icon to Panda, because Pandas are cool. I will add FLAME HAMMER and in LEVEL tab I will write 1 instead of -1 so my class would have 1 point in FLAME HAMMER at start.ĭd)Change Skill UI Layout to layout we just made, namely SKILL_TREE_ HAMMERER.LAYOUTĮa)Change Base File to Hum_ Hammerer_BaseĮb)Clear display name and Description(this will be inherited from Hum_ Hammerer_Base file)Įd)Open skills tab->clear Skill UI Layout. Remove all the skills by clicking on left corner of those tables and pressing del.Īdd all the skills you want you class to have here. I will give this guy a hammer.ĭc)What's important though is skills. Now, rinse and repeat this process for all the skills you want this class to have.Ģ.3 Creating PLAYER Units(A.K.A Almost there!)Ī)Clone Hum_Wanderer_Base and choose Hum_ Hammerer_Base as a name when cloningī)Clone Hum_Wanderer_M and choose Hum_ Hammerer_M as a name when cloningĬ)Clone Hum_Wanderer_F and choose Hum_ Hammerer_F as a name when cloningĭa)Let's change DISPLAY NAME to Hammerer and alter a DESCRIPTION a bit.ĭb)You can alter stats and equipment using tabs.

#TORCHLIGHT II GUTS MOD#

When the message will pop up select to save in mod folder. Now, save this layout(File->Save as.) as SKILL_TREE_ HAMMERER.LAYOUT. Double check in Skill Editor to avoid mistakes. WARNING: This parameter requires the NAME of the skill, not it's DISPLAY NAME. Then, from the bottom right corner of GUTS select properties tab.Change WIDGET NAME parameter from CHAOSSHOT to FLAME HAMMER or any skill you would like to see there. They are all identical, so I will only explain actions for one of them.ĭ)I will replace CHAOSSHOT skill with FLAME HAMMER skill.Ĭlick on CHAOSSHOT square(click, don't expand). There you will see numerous brown squares. They are identical, so I will only explain actions for one of them. There you will see three things named SkillPane. So, expand SkillWindow, then expand WindowCenter, then expand Skills, then expand background, then expand Window, then expand SkillsAndLogic, then expand skillGroup.

#TORCHLIGHT II GUTS PLUS#

I will use an outlander skill layout though.Ī)Select UI in the down left corner of your GUTS screen.ī)Press File->Open, then navigate to MEDIA/UI/MENUS/SKILLTREEOVERRIDES/SKILLTREEOUTLANDER.LAYOUTĬ)By "expanding" I will mean "press plus that is located on left". In this example, my class would have a FLAME HAMMER skill.

#TORCHLIGHT II GUTS HOW TO#

I will not go through the process of CREATING a skill here, I will show you how to add a skill to a class. It's still long ways to go.įor your skills to be used and levelled up they should appear in skill tree, right? It is done through UI editor. One by one add PLAYER_FEMALE, PLAYER, CHARACTER, ANY, PLAYERS_AND_PETS, FEMALE, HAMMERER inheritances.ĭ)Save, close this window and let's move forward. One by one add PLAYER_MALE, PLAYER, CHARACTER, ANY, PLAYERS_AND_PETS, MALE, HAMMERER inheritances.(you might need to save and restart GUTS for HAMMERER to appear)Ĭc)Right click on HAMMERER_FEMALE->Add inheritance. One by one add CHARACTER, PLAYER, ANY, PLAYERS_AND_PETS inheritances.Ĭb)Right click on HAMMERER_MALE->Add inheritance. This is needed so the game would understand that this unittype IS a character class.Ĭa)Right click on HAMMERER->Add inheritance. Something like that should be the result of your work.Ĭ)Now we need to add inheritances. Rename in to HAMMERER.ĭo this 2 more times, though now name this files HAMMERER_MALE and HAMMERER_FEMALE. Here we will create a class named HAMMERER who would have a skill FLAME HAMMER.Ī)Click Data Editors then click Unittypes.ī)Press the green plus thing, a file named "New Node" will appear.

torchlight ii guts

One more thing - stuff written in blue color is just an examples and should be treated as such.įor the purpose of this guide I have created a new mod called Class(not really original, eh?) So, let's get right on to it! Oh, and I hope that formatting I did will not go to hell. Be warned though - I'm not a native english speaker, so there might be some grammar mistakes. One of the most popular questions asked in Torchlight 2 Forums after the release of GUTS was "How do I create a class?" And after replying in one of those kind of threads here I realized I could do a pretty guide to help people who are not really adept at modding but still want to create a class. My name is Pirate, though on Steam I go by the name Angry Tim.












Torchlight ii guts